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Nepartak
- STR
- 1 (-5)
- DEX
- 17 (+3)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
Nepartak sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Nepartak has advantage on saving throws against spells and other magical effects.
If Nepartak is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Nepartak is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
Cantrips (at will): mage hand
Level 1 (3 slots): magic missile, shield
Level 2 (2 slots): blur, flaming sphere
Level 3 (1 slots): fireball
Actions
Nepartak uses Fire Ray twice.
Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
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Source: Tomb of Annihilation, p. 137 - Licenses and attribution