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Nightmare
- STR
- 18 (+4)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Confer Fire Resistance.
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination.
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride.
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 235 - Licenses and attribution