Nightmare

Large Fiend, Neutral Evil

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Confer Fire Resistance.

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination.

The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves.

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Find this creature in the encounter builder

Nightmare

Source: Monster Manual (2025), p. 226 - Licenses and attribution