Noble Prodigy

Small or Medium Humanoid, Neutral

STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
19 (+4)
Spellcasting.

The noble casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Mage Armor (included in AC), Mage Hand, Minor Illusion

1/day each: Befuddlement, Detect Thoughts, Fly, Scrying, Shatter (level 7 version)

Shield (2/Day).

The noble casts Shield in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

2/day: Shield

Actions

Multiattack.

The noble makes three Beguiling Strike attacks.

Beguiling Strike.

Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 18 (4d6 + 4) Psychic damage, and the target has the Charmed condition until the start of the noble's next turn.

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Noble Prodigy

Source: Monster Manual (2025), p. 227 - Licenses and attribution