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Ogre Chain Brute
- STR
- 19 (+4)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 7 (-2)
- CHA
- 7 (-2)
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw or be stunned for 1 minute. The target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.
The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
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Source: Mordenkainen Presents: Monsters of the Multiverse, p. 201 - Licenses and attribution