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Olara
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Amphibious.
Olara can breathe air and water.
Fey Ancestry.
Olara has advantage on saving throws to end the charmed condition on herself, and magic can't put her to sleep.
Keen Hearing and Sight.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack.
Olara makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 129 - Licenses and attribution