Omin Dran

Medium Humanoid (Half-elf), Lawful Neutral

STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4)
CHA
12 (+1)
Divine Strike.

Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry.

Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting.

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy

Level 1 (4 slots): bless, command, divine favor, shield of faith

Level 2 (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon

Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians

Level 4 (3 slots): death ward, freedom of movement, locate creature, stoneskin

Level 5 (1 slots): dispel evil and good, flame strike, hold monster, greater restoration, legend lore

Actions

Multiattack.

Omin makes two attacks with his maul.

Maul.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Reactions

War God's Blessing (Recharges after a Short or Long Rest).

When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.

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Omin Dran

Source: Acquisitions Incorporated, p. 196 - Licenses and attribution