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Omin Dran
- STR
- 16 (+3)
- DEX
- 8 (-1)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 18 (+4)
- CHA
- 12 (+1)
Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.
Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
Level 1 (4 slots): bless, command, divine favor, shield of faith
Level 2 (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians
Level 4 (3 slots): death ward, freedom of movement, locate creature, stoneskin
Level 5 (1 slots): dispel evil and good, flame strike, hold monster, greater restoration, legend lore
Actions
Omin makes two attacks with his maul.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Reactions
When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits or misses, Omin can grant the creature a +10 bonus to that roll.
Find this creature in the encounter builder

Source: Acquisitions Incorporated, p. 196 - Licenses and attribution