Ooze-Folk

Medium Ooze, Unaligned

STR
14 (+2)
DEX
3 (-4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Transparent.

Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.

Fragile Bones.

For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.

Actions

Multiattack.

The ooze folk makes one glass longsword attack and one pseudopod attack.

Glass Longsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.

Find this creature in the encounter builder

Ooze-Folk

Source: Lost Laboratory of Kwalish, p. 46 - Licenses and attribution