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Oracle
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 15 (+2)
While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.
The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each: augury, scrying
Actions
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.
Reactions
When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.
Find this creature in the encounter builder

Source: Theros: No Silent Secret, p. 238 - Licenses and attribution