Oracle

Medium Humanoid, Any Alignment

STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Blessings of the Gods.

While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.

Innate Spellcasting.

The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: guidance, light, thaumaturgy

3/day each: bless, guiding bolt, healing word, hold person

1/day each: augury, scrying

Actions

Eldritch Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Reactions

Divine Insight (3/Day).

When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.

Find this creature in the encounter builder

Oracle

Source: Theros: No Silent Secret, p. 238 - Licenses and attribution