Orc Hand of Yurtrus

Medium Humanoid (Orc), Chaotic Evil

STR
12 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
9 (-1)
Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting.

The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, thaumaturgy

Level 1 (4 slots): bane, detect magic, inflict wounds, protection from evil and good

Level 2 (3 slots): blindness/deafness, silence

Actions

Touch of the White Hand.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.

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Orc Hand of Yurtrus

Source: Volo's Guide to Monsters, p. 184 - Licenses and attribution