Orc Nurtured One of Yurtrus

Medium Humanoid (Orc), Chaotic Evil

STR
15 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Corrupted Carrier.

When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.

Nurtured One of Yurtrus.

The orc has advantage on saving throws against poison and disease.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.

Corrupted Vengeance.

The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.

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Orc Nurtured One of Yurtrus

Source: Volo's Guide to Monsters, p. 184 - Licenses and attribution