Orc Red Fang of Shargaas

Medium Humanoid (Orc), Chaotic Evil

STR
11 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Cunning Action.

On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas.

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight.

Magical darkness doesn't impede the orc's darkvision.

Slayer.

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack.

The orc makes two scimitar or dart attacks.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Dart.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest).

The orc casts darkness without any components. Wisdom is its spellcasting ability.

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Orc Red Fang of Shargaas

Source: Volo's Guide to Monsters, p. 185 - Licenses and attribution