Pari

Medium Celestial, Lawful Good

STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
22 (+6)
CHA
22 (+6)
Magic Resistance.

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The pari doesn't require food, drink, or sleep.

Spellcasting.

The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: detect evil and good

2/day each: cure wounds (as a 6th-level spell), lesser restoration

1/day each: commune (as an action), dispel evil and good

Actions

Multiattack.

The pari makes three Mace attacks.

Mace.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Disorienting Futures.

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.

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Pari

Source: Journeys through the Radiant Citadel, p. 167 - Licenses and attribution