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Pirate Deck Wizard
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Sea Legs.
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
Spellcasting.
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, prestidigitation, ray of frost
Level 1 (4 slots): disguise self, fog cloud, mage armor, witch bolt
Level 2 (3 slots): gust of wind, Melf's acid arrow, misty step
Actions
Quarterstaff.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Find this creature in the encounter builder

Source: Ghosts of Saltmarsh, p. 248 - Licenses and attribution