Pirate Deck Wizard

Medium Humanoid (Any Race), Any Alignment

STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Sea Legs.

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting.

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, prestidigitation, ray of frost

Level 1 (4 slots): disguise self, fog cloud, mage armor, witch bolt

Level 2 (3 slots): gust of wind, Melf's acid arrow, misty step

Actions

Quarterstaff.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

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Pirate Deck Wizard

Source: Ghosts of Saltmarsh, p. 248 - Licenses and attribution