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Pirate First Mate
- STR
- 14 (+2)
- DEX
- 11 (+0)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
Sea Legs.
The first mate has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Multiattack.
The first mate makes two attacks with its longsword.
Longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Find this creature in the encounter builder

Source: Ghosts of Saltmarsh, p. 248 - Licenses and attribution