Pirate

Small or Medium Humanoid, Neutral

STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)

Actions

Multiattack.

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache.

Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

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Pirate

Source: Monster Manual (2025), p. 241 - Licenses and attribution