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Plasmoid Warrior
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
Actions
The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Find this creature in the encounter builder

Source: Boo's Astral Menagerie, p. 43 - Licenses and attribution