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Poison Weird
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
The weird is invisible while fully immersed in toxic brew.
The weird dies if forced to leave the basin of toxic brew it inhabits, or if a purify food and drink spell is cast on the brew.
A creature takes 10 (3d6) poison damage at the start of each of its turns while grappled by a poison weird.
Actions
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.
Find this creature in the encounter builder

Source: Waterdeep: Dungeon of the Mad Mage, p. 127 - Licenses and attribution