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Poltergeist
- STR
- 1 (-5)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Incorporeal Movement.
The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack.
The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
Telekinetic Thrust.
Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.
Bonus Actions
Vanish.
The poltergeist gives itself the Invisible condition or ends that condition on itself.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 246 - Licenses and attribution