Puppeteer Parasite

Tiny Aberration, Neutral Evil

STR
2 (-4)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
3 (-4)
Unusual Nature.

The parasite doesn't require air or sleep.

Actions

Cling.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life.

The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus Actions

Suggestion (Psionics; 1/Day).

The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).

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Puppeteer Parasite

Source: Monstrous Compendium Volume 1: Spelljammer Creatures, p. 11 - Licenses and attribution