Pyrokinetic Expert

Fumble

Medium Humanoid (Talent), Any Alignment

STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)
Powers.

In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save DC 15):

At will: flame's master, illuminator

3/day each: extinguish, heat shell, penetrating sight, read object

1/day each: distant voice, read thoughts, restore the past

Actions

Multiattack.

The pyrokinetic makes three Flame On attacks.

Flame On.

mp,rp +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried.

Imbue Flame (3/Day; 3rd-Order Power; Concentration).

The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra 1d6 fire damage.

Kindling (3/Day; 4th-Order Power; Concentration).

The pyrokinetic chooses three Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a DC 15 Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect):

  • If the target has immunity to fire damage, they have resistance to fire damage instead.
  • If the target has resistance to fire damage, they lose this damage resistance.
  • If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage.
Scorch (3/Day; 4th-Order Power).

The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire Form (1/Day; 4th-Order Power; Concentration).

The pyrokinetic encases themself in psionic flame and gains the following benefits for 10 minutes:

  • They have a flying speed of 60 feet.
  • They have immunity to cold and fire damage.
  • Whenever a creature within 5 feet of the pyrokinetic touches them for the first time on a turn or hits them with a melee attack, that creature takes 3 (1d6) fire damage.
  • The pyrokinetic's power attacks, weapon attacks, and unarmed strikes deal an extra 3 (1d6) fire damage.

Find this creature in the encounter builder