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Pyrokinetic Master
Fumble- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 17 (+3)
- INT
- 20 (+5)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save DC 17):
At will: flame's master, illuminator
3/day each: distant voice, extinguish, heat shell, penetrating sight, read object
1/day each: broadcast, fold space, read thoughts, restore the past
Actions
The pyrokinetic makes four Flame On attacks.
mp,rp +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 9 (1d8 + 5) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried.
The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra 1d6 fire damage.
The pyrokinetic chooses four Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a DC 17 Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect):
- If the target has immunity to fire damage, they have resistance to fire damage instead.
- If the target has resistance to fire damage, they lose this damage resistance.
- If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage.
The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
The pyrokinetic ignites a 50-foot-square area that is 10 feet high and centered on a point on the ground within 150 feet of them that they can see, and which continues to burn for 1 minute. Each creature that starts their turn in the area must make a DC 17 Dexterity saving throw, taking 38 (7d10) fire damage on a failed save, or half as much damage on a successful one. At the start of each of the pyrokinetic's turns, they can cause the fire to spread out 5 feet on all sides (no action required), expanding the area over any surface except for nonflammable liquid.
The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.
The pyrokinetic encases themself in psionic flame and gains the following benefits for 10 minutes:
- They have a flying speed of 60 feet.
- They have immunity to cold and fire damage.
- Whenever a creature within 5 feet of the pyrokinetic touches them for the first time on a turn or hits them with a melee attack, that creature takes 3 (1d6) fire damage.
- The pyrokinetic's power attacks, weapon attacks, and unarmed strikes deal an extra 3 (1d6) fire damage.