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Pyrokinetic Talent
Fumble- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):
At will: flame's master, illuminator
3/day each: penetrating sight, read object
1/day each: distant voice, read thoughts
Actions
The pyrokinetic makes three Flame On attacks.
Flame
mp,rp +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 + 3) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried.
The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra 1d6 fire damage.
The pyrokinetic chooses two Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a DC 13 Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect): - If the target has immunity to fire damage, they have resistance to fire damage instead.
- If the target has resistance to fire damage, they lose this damage resistance.
- If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage.
The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.