Pyrokinetic Talent

Fumble

Medium Humanoid (Talent), Any Alignment

STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Powers.

In addition to the other powers in this stat block, the pyrokinetic can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):

At will: flame's master, illuminator

3/day each: penetrating sight, read object

1/day each: distant voice, read thoughts

Actions

Multiattack.

The pyrokinetic makes three Flame On attacks.

Flame

On.

mp,rp +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 + 3) fire damage, and any flammable object hit by the flame ignites if it isn't being worn or carried.

Imbue Flame (3/Day; 3rd-Order Power; Concentration).

The pyrokinetic touches a willing creature, and for 10 minutes, that creature's weapon attacks and unarmed strikes deal an extra 1d6 fire damage.

Kindling (3/Day; 3rd-Order Power; Concentration).

The pyrokinetic chooses two Medium or smaller creatures or objects within 30 feet of them. A target creature must succeed on a DC 13 Constitution saving throw or suffer the appropriate effect for 1 minute (a target object automatically suffers the effect): - If the target has immunity to fire damage, they have resistance to fire damage instead.

  • If the target has resistance to fire damage, they lose this damage resistance.
  • If the target has no immunity or resistance to fire damage, they have vulnerability to fire damage.
Scorch (3/Day; 3rdOrder Power).

The pyrokinetic creates a pulse of fire in a line 30 feet long and 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

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