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Ramius
- STR
- 23 (+6)
- DEX
- 10 (+0)
- CON
- 21 (+5)
- INT
- 11 (+0)
- WIS
- 14 (+2)
- CHA
- 18 (+4)
Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.
Ramius casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
1/day each: Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith
Actions
Ramius makes two Longsword attacks.
Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands, plus 13 (3d8) radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 (3d8) radiant damage.
Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 (6d6) thunder damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the prone condition).
Reactions
As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 (2d8 + 4) hit points.
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Source: Chains of Asmodeus, p. 24 - Licenses and attribution