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Razerblast
- STR
- 16 (+3)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 9 (-1)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
The razerblast's armor is hot. Any creature grappling the razerblast or grappled by it takes 5 (1d10) fire damage at the end of that creature's turn.
When the razerblast drops to 0 hit points, a flaming orb in its chest explodes, destroying the razerblast's body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
Actions
The razerblast makes three melee attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Find this creature in the encounter builder

Source: Princes of the Apocalypse, p. 201 - Licenses and attribution