Failed to load data. Try again
Redcap
- STR
- 18 (+4)
- DEX
- 13 (+1)
- CON
- 18 (+4)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 9 (-1)
Iron Boots.
The redcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength.
While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.
Actions
Multiattack.
The redcap makes three Wicked Sickle attacks.
Wicked Sickle.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Ironbound Pursuit.
The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 208 - Licenses and attribution