Redcap

Small Fey, Chaotic Evil

STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Iron Boots.

The redcap has disadvantage on Dexterity (Stealth) checks.

Outsize Strength.

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack.

The redcap makes three Wicked Sickle attacks.

Wicked Sickle.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Ironbound Pursuit.

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.

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Redcap

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 208 - Licenses and attribution