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Reflection
- STR
- 6 (-2)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 6 (-2)
- WIS
- 10 (+0)
- CHA
- 8 (-1)
The reflection can move through a space as narrow as 1 inch wide without squeezing.
While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new reflection rises from the corpse 1d4 hours later.
Find this creature in the encounter builder

Source: Tasha's Cauldron of Everything, p. 158 - Licenses and attribution