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Reghed Chieftain
- STR
- 18 (+4)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 15 (+2)
The chieftain has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).
Actions
The chieftain makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Find this creature in the encounter builder

Source: Icewind Dale: Rime of the Frostmaiden, p. 152 - Licenses and attribution