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Remallia Haventree
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 18 (+4)
- WIS
- 15 (+2)
- CHA
- 17 (+3)
Remallia has a figurine of wondrous power (silver raven).
Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.
Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. This applies to any of the following spells she casts: alarm, mage armor, shield, arcane lock, counterspell, dispel magic, banishment, stoneskin, globe of invulnerability and symbol.
Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, mending, message, ray of frost
Level 1 (4 slots): alarm, mage armor, magic missile, shield
Level 2 (3 slots): arcane lock, invisibility
Level 3 (3 slots): counterspell, dispel magic, fireball
Level 4 (3 slots): banishment, stoneskin
Level 5 (2 slots): cone of cold, wall of force
Level 6 (1 slots): flesh to stone, globe of invulnerability
Level 7 (1 slots): symbol, teleport
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Source: Waterdeep: Dragon Heist, p. 214 - Licenses and attribution