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Replica Pentadrone
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.
If the replica pentadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.
Actions
The pentadrone makes five arm attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: The Orrery of the Wanderer, p. 132 - Licenses and attribution