Replica Pentadrone

Large Construct, Lawful Neutral

STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Axiomatic Mind.

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Dismantlable.

If the replica pentadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.

Actions

Multiattack.

The pentadrone makes five arm attacks.

Arm.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5-6).

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Replica Pentadrone

Source: The Orrery of the Wanderer, p. 132 - Licenses and attribution