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Resopath Expert
Fumble- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 18 (+4)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
The ground within 20 feet of the resopath is difficult terrain for their enemies. At the start of each of the resopath's turns, they can choose up to three creatures they can see in that area, each of which takes 10 piercing damage.
In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save DC 15):
At will: apparition, rewrite
3/day each: adapt, extinguish, guise, restructure
1/day each: fold space, read thoughts, reminisce
Actions
The resopath makes two Psionic Bolt attacks.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
rp +7 to hit, range 120 ft., one target. Hit: 10 (3d6) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath.
The resopath chooses four creatures they can see within 30 feet of them, each of which must make a DC 15 Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn.
The resopath chooses one creature or object they can see within 120 feet of them. Each creature of the resopath's choice within 30 feet of the target must make a DC 15 Wisdom saving throw. On a failed save, a creature drops whatever they are holding and uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within 5 feet of the target, they stop moving and fall prone. Creatures that can't be charmed are immune to this power.
Bonus Actions
The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them.