Resopath Master

Fumble

Medium Humanoid (Talent), Any Alignment

STR
8 (-1)
DEX
16 (+3)
CON
17 (+3)
INT
20 (+5)
WIS
10 (+0)
CHA
13 (+1)
Nightmare Terrain.

The ground within 20 feet of the resopath is difficult terrain for their enemies. At the start of each of the resopath's turns, they can choose up to three creatures they can see in that area, each of which takes 15 piercing damage.

Powers.

In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save DC 17):

At will: apparition, rewrite

3/day each: adapt, extinguish, guise, restructure, stasis field

1/day each: fold space, memory gap, read thoughts, reminisce

Actions

Multiattack.

The resopath makes two Psionic Bolt attacks.

Dagger.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Psionic Bolt (1st-Order Power).

rp +9 to hit, range 120 ft., one target. Hit: 14 (4d6) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath.

Elsewhere (3/Day; 5th-Order Power).

The resopath chooses five creatures they can see within 30 feet of them, each of which must make a DC 17 Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn.

Momentary Lapse of Reason (3/Day; 4th-Order Power).

The resopath chooses one creature or object they can see within 120 feet of them. Each creature of the resopath's choice within 30 feet of the target must make a DC 17 Wisdom saving throw. On a failed save, a creature drops whatever they are holding and uses their reaction, if available, to move their speed toward the target by the most direct route. If the creature gets within 5 feet of the target, they stop moving and fall prone. Creatures that can't be charmed are immune to this power.

Reflection (1/Day; 6th-Order Power; Concentration).

The resopath chooses one creature they can see within 60 feet of them that has a challenge rating of 10 or lower (or that is 10th level or lower, for creatures that don't have a challenge rating), then psionically creates a perfect copy of that creature. The copy appears within an unoccupied space of the resopath's choice that they can see within 60 feet of them and acts immediately after the resopath. The copy has the same statistics as the original creature, except that they have mundane copies of the creature's equipment, and have no lair actions, legendary actions, or villain actions. The copy reflects the original creature's current state, including current hit points and available actions. The copy is loyal to the resopath and understands the commands the resopath gives them through a mental link they share. They disappear when they are reduced to 0 hit points.

Bonus Actions

Jaunt (3/Day; 3rd-Order Power).

The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them.

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