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Resopath Talent
Fumble- STR
- 8 (-1)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
The ground within 20 feet of the resopath is difficult terrain for their enemies.
In addition to the other powers in this stat block, the resopath can manifest the following powers, using Intelligence as their manifestation ability (power save DC 13):
At will: apparition, rewrite
3/day each: adapt, extinguish
1/day each: read thoughts, reminisce
Actions
The resopath makes two Psionic Bolt attacks.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
rp +5 to hit, range 120 ft., one target. Hit: 10 (3d6) force damage, and if the target is Large or smaller, they are pushed 5 feet away from the resopath.
The resopath chooses three creatures they can see within 30 feet of them, each of which must make a DC 13 Intelligence saving throw. On a failed save, a target is teleported up to 30 feet to an unoccupied space the resopath can see, and their speed becomes 0 until the start of the resopath's next turn. BONUS ACTIONS
The resopath or one willing creature they touch teleports to an unoccupied space the resopath can see within 30 feet of them.