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Rudolph van Richten
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 17 (+3)
- WIS
- 18 (+4)
- CHA
- 15 (+2)
While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.
Actions
Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.
Ranged Attack Roll: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.
Charisma Saving Throw: DC 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.
Bonus Actions
Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save DC 15).
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Source: Ravenloft: The Horrors Within, p. 264 - Licenses and attribution