Rudolph van Richten

Medium Humanoid (Human), Lawful Good

STR
9 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
18 (+4)
CHA
15 (+2)
Shield of Erasmus.

While Bloodied, Rudolph has Resistance to Force, Poison, and Psychic damage.

Actions

Multiattack.

Rudolph makes three attacks, using Silver Sword Cane or Hand Crossbow in any combination.

Silver Sword Cane.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage plus 5 (2d4) Radiant damage. Critical Hit: The target has the Poisoned condition until it finishes a Long Rest. It makes a DC 15 Constitution saving throw at end of each hour, ending the effect on a success.

Hand Crossbow.

Ranged Attack Roll: +5, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 5 (2d4) Radiant damage.

Repel Evil (Recharge 5-6).

Charisma Saving Throw: DC 15, each creature of Rudolph's choice in a 30-foot Cone. Failure: 18 (4d8) Psychic damage, and the target has the Frightened condition until the end of Rudolph's next turn. Success: Half damage only.

Bonus Actions

Occult Aid (2/Day).

Rudolph casts Cure Wounds, Dispel Evil and Good, or Sanctuary, using Wisdom as the spellcasting modifier (spell save DC 15).

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Rudolph van Richten

Source: Ravenloft: The Horrors Within, p. 264 - Licenses and attribution