Failed to load data. Try again
Ruidium Elephant
- STR
- 24 (+7)
- DEX
- 9 (-1)
- CON
- 21 (+5)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.
Find this creature in the encounter builder

Source: Critical Role: Call of the Netherdeep, p. 95 - Licenses and attribution