Ruidium Elephant

Huge Construct, Unaligned

STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Trampling Charge.

If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Gore.

Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.

Stomp.

Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.

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Ruidium Elephant

Source: Critical Role: Call of the Netherdeep, p. 95 - Licenses and attribution