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Rust Monster
- STR
- 13 (+1)
- DEX
- 12 (+1)
- CON
- 13 (+1)
- INT
- 2 (-4)
- WIS
- 13 (+1)
- CHA
- 6 (-2)
The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.
Actions
The rust monster makes one Bite attack and uses Antennae twice.
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.
The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.
Reactions
Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 263 - Licenses and attribution