Saemon Havarian

Medium Humanoid (Human), Chaotic Neutral

STR
19 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
11 (+0)
CHA
14 (+2)
Special Equipment.

Saemon wears a quiver of Ehlonna (holding 40 handaxes).

Spellcasting.

Saemon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: fire bolt, light, mage hand, prestidigitation

2/day each: counterspell, detect magic, mage armor, magic missile, misty step, suggestion

1/day each: fly, greater invisibility, ice storm

Actions

Multiattack.

Saemon makes three Handaxe attacks.

Handaxe.

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) force damage.

Reactions

Arcane Shield.

Saemon conjures a swirling yellow barrier and until the start of his next turn he adds +5 to his AC, including against the triggering attack, and he takes no damage from magic missile.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Hurl.

Saemon makes a ranged Handaxe attack.

Cast a Spell (Costs 2 Actions).

Saemon uses Spellcasting.

Animate Objects (Costs 3 Actions).

Saemon casts animate objects, targeting up to 10 handaxes he has thrown at enemies. If there are not 10 handaxes available, then he provides the remaining handaxes from his quiver of Ehlonna. Handaxes are Tiny objects.

Find this creature in the encounter builder

Saemon Havarian

Source: Minsc and Boo's Journal of Villainy, p. 122 - Licenses and attribution