Sage

Medium Humanoid (Any Race)

STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
11 (+0)
Spellcasting.

The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6 to hit with spell attacks):

At will: light, mage hand, mending, [object Object]

3/day each: comprehend languages, detect magic, identify, [object Object]

1/day each: dispel magic, levitate, locate object, see invisibility, sending, tongues, unseen servant

Actions

Shocking Grasp (Cantrip).

Melee Spell Attack: +6 to hit (with advantage if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Reactions

Shield (1st-Level Spell; 3/Day).

When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of its next turn, the sage has a +5 bonus to AC, including against the triggering attack, and it takes no damage from magic missile.

Find this creature in the encounter builder

Sage

Source: Candlekeep Mysteries, p. 9 - Licenses and attribution