Sahuagin Coral Smasher

Medium Humanoid (Sahuagin), Lawful Evil

STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Blood Frenzy.

The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness.

The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy.

The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster.

The coral smasher deals double damage to objects and structures.

Actions

Multiattack.

The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.

Warhammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

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Sahuagin Coral Smasher

Source: Ghosts of Saltmarsh, p. 249 - Licenses and attribution