Sangzor

Large Beast, Chaotic Evil

STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Charge.

If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed.

Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

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Sangzor

Source: Curse of Strahd, p. 160 - Licenses and attribution