Failed to load data. Try again
Satyr Revelmaster
- STR
- 12 (+1)
- DEX
- 18 (+4)
- CON
- 12 (+1)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 17 (+3)
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
The satyr makes three Prance attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.
The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:
- Charming.
The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
- Frightening.
10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 268 - Licenses and attribution