Satyr Revelmaster

Medium Fey, Chaotic Neutral

STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Magic Resistance.

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The satyr makes three Prance attacks.

Prance.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.

Fey Melody (Recharge 4-6).

The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:

  • Charming.

    The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.

  • Frightening.

    10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.

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Satyr Revelmaster

Source: Monster Manual (2025), p. 268 - Licenses and attribution