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Scaladar
- STR
- 19 (+4)
- DEX
- 10 (+0)
- CON
- 25 (+7)
- INT
- 1 (-5)
- WIS
- 12 (+1)
- CHA
- 1 (-5)
Whenever the scaladar is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn.
The scaladar knows the location of other scaladar within 100 feet of it, and it can sense when any of them take damage.
Actions
The scaladar makes three attacks: two with its claws and one with its sting.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scaladar has two claws, each of which can grapple one target.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) lightning damage.
Find this creature in the encounter builder

Source: Waterdeep: Dungeon of the Mad Mage, p. 315 - Licenses and attribution