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Scion of Skoraeus
- STR
- 29 (+9)
- DEX
- 20 (+5)
- CON
- 26 (+8)
- INT
- 19 (+4)
- WIS
- 24 (+7)
- CHA
- 14 (+2)
If the scion fails a saving throw, it can choose to succeed instead.
The scion has advantage on saving throws against spells and other magical effects.
The scion deals double damage to objects and structures.
Actions
The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available. Alternatively, the scion makes two Runic Boulder attacks.
Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage. The scion can cause the club to flare with bright light, and the target must succeed on a DC 22 Constitution saving throw or take 18 (4d8) radiant damage and have the blinded condition until the start of the scion's next turn.
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9) force damage.
Ranged Weapon Attack: +16 to hit, range 120/480 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. The boulder explodes. The target and each creature within 30 feet of it must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 19 (3d12) force damage and has the prone condition. On a successful save, a creature takes half as much damage only.
The scion wreathes its hand in petrifying magic and touches one Huge or smaller creature it can see within 20 feet of itself. The target must succeed on a DC 24 Dexterity saving throw or take 28 (8d6) force damage and have the grappled condition (escape DC 19). At the start of the scion's next turn, if the target is still grappled, the target has the petrified condition.
Bonus Actions
The scion moves up to its speed and then sends a shock wave through the ground in a 60-foot radius circle centered on itself. Each creature on the ground in that area that is concentrating must succeed on a DC 24 Constitution saving throw or lose concentration.
Regional Effects
The region surrounding a scion of Skoraeus is altered by the giant's magic, creating one or more of the following effects:
- Abundant Stone and Minerals. Smooth stones and gems grow within 6 miles of the scion.
- Edible Moss. Carpets of golden moss that stone giants find tasty grow on cavern walls within 6 miles of the scion.
- Empowered Stone Giants. Stone giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
If the scion dies, the Empowered Stone Giants effect ends immediately. The other effects cease to produce new moss and minerals, and existing moss dies within 1d10 days.
Find this creature in the encounter builder

Source: Bigby Presents: Glory of the Giants, p. 169 - Licenses and attribution