Failed to load data. Try again
Screaming Devilkin
- STR
- 4 (-3)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 5 (-3)
- WIS
- 8 (-1)
- CHA
- 11 (+0)
Opportunity attacks against the screaming devilkin have disadvantage while it is flying.
Any creature other than a screaming devilkin that starts its turn within 30 feet of one or more screaming devilkins and can hear it must make a DC 10
Wisdom saving throw. On a failure the creature is incapacitated until the start of its next turn. On a success, the creature suffers no effect.
The screaming devilkin has disadvantage on attack rolls and all attack rolls made against it gain advantage while the devilkin isn't flying.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Find this creature in the encounter builder

Source: Mordenkainen's Fiendish Folio Volume 1: Toil and Trouble, p. 19 - Licenses and attribution