Sea Elf

Medium Humanoid (Elf), Chaotic Good

STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Fey Ancestry.

The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.

Amphibious.

The sea elf can breathe air and water.

Actions

Spear.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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Sea Elf

Source: Storm King's Thunder, p. 70 - Licenses and attribution