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Sea Elf
- STR
- 10 (+0)
- DEX
- 13 (+1)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
Fey Ancestry.
The sea elf has advantage on saving throws against being charmed, and magic can't put the sea elf to sleep.
Amphibious.
The sea elf can breathe air and water.
Actions
Spear.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Find this creature in the encounter builder

Source: Storm King's Thunder, p. 70 - Licenses and attribution