Sekelok

Medium Humanoid (Any Race), Neutral Evil

STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Indomitable (2/Day).

Sekelok rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest).

As a bonus action, Sekelok can regain 20 hit points.

Actions

Multiattack.

Sekelok makes three attacks with its greatsword or its shortbow.

Greatsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Sekelok has more than half of its total hit points remaining.

Shortbow.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Sekelok has more than half of its total hit points remaining.

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Sekelok

Source: Tomb of Annihilation, p. 120 - Licenses and attribution