Sephek Kaltro

Medium Undead, Neutral Evil

STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)
Cold Regeneration.

If the temperature around him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if he starts his turn with 0 hit points and doesn't regenerate.

Innate Spellcasting.

Sephek can innately cast misty step up to three times per day, requiring no components. His innate spellcasting ability is Charisma.

At will: misty step

Actions

Multiattack.

Sephek attacks twice with a weapon.

Ice Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4) cold damage.

Ice Dagger.

Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) cold damage.

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Sephek Kaltro

Source: Icewind Dale: Rime of the Frostmaiden, p. 23 - Licenses and attribution