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Shadow Spirit
- STR
- 13 (+1)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 4 (-3)
- WIS
- 10 (+0)
- CHA
- 16 (+3)
The spirit has advantage on attack rolls against frightened creatures.
Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
The spirit makes a number of attacks equal to half this spell's level (rounded down).
Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell's level cold damage.
The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
While in dim light or darkness, the spirit takes the Hide action.
Find this creature in the encounter builder

Source: Tasha's Cauldron of Everything, p. 114 - Licenses and attribution