Shadowmoor Giant

Huge Giant, Chaotic Evil

STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
7 (-2)
WIS
19 (+4)
CHA
8 (-1)

Actions

Multiattack.

The giant makes three attacks, using Tree Club or Boulder in any combination.

Tree Club.

Melee Attack Roll: +9, reach 15 ft. Hit: 17 (2d10 + 6) Bludgeoning damage.

Boulder.

Ranged Attack Roll: +9, range 60/240 ft. Hit: 13 (2d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Wild Magic Cataclysm (Recharge 5-6).

Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 28 (8d6) damage (roll 1d4 to determine damage type: 1—Acid; 2—Fire; 3—Lightning; 4—Thunder). Success: Half damage.

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Shadowmoor Giant

Source: Lorwyn: First Light - Licenses and attribution