Shaldoor

Huge Giant, Chaotic Good

STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Roleplaying Information.

A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to be on the front lines in this great conflict!

Ideal: "Giants are made for war—storm giants most of all!"

Bond: "Ostoria is gone, yet I long for the return of a mighty giant empire."

Flaw: "I like to rain destruction down upon my enemies, and I never show them mercy."

Amphibious.

Shaldoor can breathe air and water.

Spellcasting.

The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1/day each: control weather (cast as 1 action), water breathing

Actions

Multiattack.

Shaldoor makes two greatsword attacks.

Greatsword.

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock.

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6).

Shaldoor hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Find this creature in the encounter builder

Shaldoor

Source: Storm King's Thunder, p. 256 - Licenses and attribution